Product & UX
From a messy problem to a product
people use.
From a messy problem to a product
people use.
I design and build products end-to-end: finding the real problem, mapping the system around it, making the hard calls, and shipping with the team. Sometimes that means handing off to engineers; sometimes it means vibe-coding it myself.
Pickleheart app and site · click here, then Add… → Gallery
Product & UX · Featured
Pickleheart: launching a park app and rethinking its site
Live on iOS and Android · 27 competitors reviewed · new site structure
Open case →
[your vibe-coded tools] · click here, then Add… → Gallery
The final boxed game · click here, then Add… → Gallery
Research method · Pratt MFA
If You Had To…: a card game that gets people talking about protest
From a playtested prototype to a boxed game · 150 action cards · 55 scenario cards
Open case →
Web + e-commerce
Neurotech: a website and launch campaigns for a smart-home brand
Website design · +10% inquiries · +20% ad interactions
Open case →
Bookmark in use on a book page · click here, then Add… → Gallery
Accessibility
ADHD Bookmark: reading one line at a time
A reading guide that frames one line to cut distraction
Open case →
Game design · Pratt MFA
Garden Girls: two experiments in growing community
A board game and a hallway garden · 31 gardeners · 15 messages
Open case →