A game about the work behind our food
The problem was simple: city life offers few chances to touch farming, and access to nature keeps shrinking. A game could put people back in the garden, and show how much effort goes into growing food.
The design moved in three steps:
Ideation
Mapping the story, the characters and how a garden grows, from root to fruit
Paper prototype
A hand-cut grid board to test layout and turns
Final build
A laser-cut cardboard garden with hand-illustrated crop cards