A game about the work behind our food

The problem was simple: city life offers few chances to touch farming, and access to nature keeps shrinking. A game could put people back in the garden, and show how much effort goes into growing food.

The design moved in three steps:

Ideation
Mapping the story, the characters and how a garden grows, from root to fruit
Paper prototype
A hand-cut grid board to test layout and turns
Final build
A laser-cut cardboard garden with hand-illustrated crop cards
Ideation board · click here, then Add… → Gallery
Paper prototype · click here, then Add… → Gallery
Final laser-cut board · click here, then Add… → Gallery
ROLE
Visual designer, illustrator, researcher, game designer
TEAM
All-women design collective
COURSE
Pratt MFA, instructed by Asad Pervaiz
TOOLS
Illustrator, InDesign, Photoshop, Procreate