From paper prototype to a boxed party game
The final version turned those findings into design rules:
01Every prompt says three things: what you stand for, the restriction, and the outcome
02Short, everyday language, with icons doing more of the work
03A party-game format that mixes Cards Against Humanity with the "If You Had To" drinking game: a judge, friendly competition, and a consequence for each round
04More topics and countries, kept relatable
Like Cards Against Humanity, a judge reads a white scenario card, like a ban on public protest, and each player answers with a black action card, like "wearing protest jewellery" or "silent vigil." Like the drinking game it's named after, every round asks the same question: if you had to, what would you do?
150
action cards
55
scenario cards
2–10
players