From paper prototype to a boxed party game

The final version turned those findings into design rules:

01Every prompt says three things: what you stand for, the restriction, and the outcome
02Short, everyday language, with icons doing more of the work
03A party-game format that mixes Cards Against Humanity with the "If You Had To" drinking game: a judge, friendly competition, and a consequence for each round
04More topics and countries, kept relatable

Like Cards Against Humanity, a judge reads a white scenario card, like a ban on public protest, and each player answers with a black action card, like "wearing protest jewellery" or "silent vigil." Like the drinking game it's named after, every round asks the same question: if you had to, what would you do?

Final boxed set · click here, then Add… → Gallery
Action cards laid out · click here, then Add… → Gallery
Full-width image · [what goes here] · click here, then Add… → Gallery
150
action cards
55
scenario cards
2–10
players
ROLE
Researcher, game designer
COURSE
Pratt MFA, instructed by Caroline Matthews