In groups, people got braver

01In groups of two or more, players came up with bolder ideas and felt they could make a difference
02Small cards kept answers short, so the topic felt less overwhelming
03Real facts on the cards made the scenarios feel real
04The word "protest" felt less intimidating after playing

Game night also showed what wasn't working: the prompts were too complex, and the game needed more competition and more fun.

Game night photo 1 · click here, then Add… → Gallery
Game night photo 2 · click here, then Add… → Gallery
Game night photo 3 · click here, then Add… → Gallery
ROLE
Researcher, game designer
COURSE
Pratt MFA, instructed by Caroline Matthews