Three rounds of cards, each shaped by the last

The game went through three versions as a cultural probe. After each session, feedback changed the cards: what the prompt asked, how much it explained, and how big the card was.

Answers from every round were grouped in an affinity map, then traced through a layers-of-influence map and an experience diagram, to see where people get their ideas and how their thinking shifted.

Probe v1 · click here, then Add… → Gallery
Probe v2 · click here, then Add… → Gallery
Probe v3 · click here, then Add… → Gallery
Affinity map · click here, then Add… → Gallery
3
probe versions
ROLE
Researcher, game designer
COURSE
Pratt MFA, instructed by Caroline Matthews