Parks don't need players. They need to know the wait.
12 grassroots case studies, from parkrun to Partiful, pointed to one pattern: people join because of who invites them, not what the product does.
Time in the parks changed the pitch. NYC courts are never empty, so "find a game" solves nothing. "Know the wait" does. The flyer led with that, promised only what version one could do, and invited players to be "one of the first in."
The in-park kit: a printed flyer.
Final
Front: leads with "know the wait".
Final
Back: what version one does, and how to be one of the first in.
IterationsEarliest → latest
12
case studies
5
patterns